State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 iOS Season Pass Games in Latin America for Q4 2021

Discover the performance of the top 5 season pass games on iOS in Latin America during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 iOS Season Pass Games in Latin America for Q4 2021

The fourth quarter of 2021 saw notable performance trends among the top 5 season pass games on iOS in Latin America. Below we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.

Free Fire experienced fluctuations in weekly revenue, starting at around $1.16M in late September and seeing a slight dip to $0.76M by early November. The quarter ended strong with a peak of approximately $1.05M in the week of December 20. Weekly downloads showed consistent growth, peaking at 155K in the final week of December. Active users saw a decline from 5.1M in late September to 3.7M in early December, before rebounding to 4M by the end of the year.

Clash Royale saw significant revenue growth, starting at $103K in late September and peaking at $334K in early December. Weekly downloads peaked at 136K in the last week of December, up from 48K in late September. Active users increased steadily throughout the quarter, reaching over 3M by the end of December.

Free Fire MAX, newly released at the end of September, showed strong revenue growth, peaking at approximately $305K in the week of December 20. Downloads were highest in the first week post-launch with 564K, before stabilizing around 58K by the end of the quarter. Active users reached a high of 537K in early October and maintained around 381K by the end of December.

Candy Crush Saga maintained steady revenue, averaging around $190K per week and peaking at $205K in late November. Weekly downloads increased towards the end of the quarter, reaching 74K in the last week of December. Active users also saw an upward trend, climbing from 558K in late September to 639K by the end of December.

Call of Duty®: Mobile had varying revenue, peaking at $234K in mid-October. Downloads were consistent, with a slight increase to 79K in the final week of December. Active users started at 1.1M in late September, dipped to 943K by early December, and ended at 948K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022